Games We Play:

While Cricket and '01 are simple and fun to play, they also involve a bit of strategy to help you win more games!

In Cricket, you are not obligated to close a number your opponent has already closed. If you are down in points, closing another number to score on can help turn the tables, and put you in a position to win!

 

CRICKET

Objective: The Player that closes all of the targets and have the highest score wins the game. Players shoot at 15 through 20 and Bullseye. A number is closed by scoring 3 marks (hits on that number). Triples score 3 marks, Doubles 2 marks, and Singles 1 mark. Additional marks on a closed number score points if any opponent is still open on that number. The first player or team to close all numbers and have the HIGHEST score wins.

CRICKET GAME OPTIONS

Stacked Cricket: Same as single player Cricket but two players on one team share the same score.

Team Cricket: Cricket with 4 players only (Players 1 & 3 are Team A, Players 2 & 4 are Team B). Points can be scored on a number only if both team members have closed it and the opposing team is open. Team with the first player to close all numbers and have the HIGHEST score wins.

Cut Throat Cricket: Same as Cricket, except additional marks on a closed number will add points to any opponent that has not closed that number. The first player to close all the numbers and have the LOWEST score wins.

No-Score Cricket: Shoot only to close numbers; no points are scored. The first player to close all the numbers is the winner.

Hammer Cricket: Hammer Cricket is a count up game using a different cricket number each round. There are two wild rounds that display a random number between 12-20 or the Bull. Each round, the first dart scored is worth the segment hit. The second is worth two times the sement scored, and the third dart is worth three times the segment scored. If you miss all three darts the hammer falls and reduces your score by triple of the segment for that round. During the final round the second and third darts are worth 3 and 5 times the number scored respectively. In the event of a tie game there will be a final tie breaker round. If scores are still ties, the highest MPR wins the game. Hammer Cricket can be configured Masters (Triples only), or Open (Singles, Doubles, and Triples).


'01 GAMES

Objective: Players start with a score of 301 / 501 / 701 points. Each dart thrown reduces the score. The first player to reach zero exactly, wins. Exceeding zero is a bust. Score returns to the value of the preceding round. Try again next round.

'01 GAME OPTIONS

Double In: Start scoring only with a Double point value segment or Bullseye.

Double Out: Finish game only with a Double point value segment.

Masters: Finish only with a Double or triple value segment, or Bullseye.

Stacked '01: Both partners from one team shoot on the same score.

Team '01: 4 players only (Players 1 & 3 are Team A, Players 2 & 4 are Team B). Team with first player to finish wins, unless the player is frozen (partner's score is higher than opposing team's total).

Freeze Rule: The Freeze Rule is applicable to Team '01 only. A player is considered FROZEN when their score is 180 or less, and their partner's score is higher than the combined score of their opponents. Throwing the outshot while frozen results in a win for the other team. Below is a video explaining a few nuances of using the freeze rule to your advantage.



BERMUDA TRIANGLE

Bermuda is a 12-13 round game starting at the 12 throughthe 20, and thenthe Bull. There are two rounds where you may shoot any Double or any triple respectively. The board will keep track of which number to shoot as you progress through the game. Hitting any segment of the current number accumulates points. When "Double" is the current target, any double will score. The same applies when "Triple" is the current target. In the event a shooter misses the current target with all three darts, their score is halved, and the "Green Screen Of Death" appears.e singlel, then proceeds to the 13, 14, 15Starting at 12Objective: The first player to reach zero exactly, wins. Players start with a score of 301 / 501 / 701 / 801 / 901 / 1001 points. Each dart thrown reduces the score. The first player to reach zero exactly, wins. Exceeding zero is a bust. Score returns to the value of the preceding round. Try again next round.

BERMUDA TRIANGLE GAME OPTIONS

Double Bull: You have the option of having the game end on the entire Bull, or the Double Bull. WARNING - missing the Double Bull will cost you half your score in the end!